
The gender argument in video games reflects that of the culture of power in everyday life, no matter what way you look at it female characters in video games are few and far between, especially playable female characters. There was a study of 1716 video game characters and the percentages of male characters completely overshadow that of the female characters and even the non-human characters. The study found that 64% or 1106 characters were male (human), 17% or 283 were female (human) and the rest were non humans, which still numbered higher than female characters.
Mentioned in the article was how gender stereotypes were incorporated, such as male characters showing more physical aggression than female characters, whereas it was the other way round when it came to that of verbal aggression, ridicules, screaming and other behaviours that are more likely to be associated with females. Seldom do you see a main female character, Tomb Raider has been one of the few games to break this trend, not even giving you an option of choosing a male character, and yet it has been a very successful game, so why have we not seen more games like this? Truth is that the culture of power in society does not reflect that, therefore it is not reflected in video games, which can be seen as infuriating at times, yet it not only concerns women but also ethnicities as well, something that was later addressed in the article.